About Us
Monstrous Entertainment is a small indie game studio based in Dartmouth, NS. They are dedicated to crafting 2D and 2.5D retro-inspired games that pay tribute to the beloved classics of the '80s and '90s. With a passion for pixel art and nostalgic gameplay, the team has developed several exciting prototype games, blending modern mechanics with the charm of old-school titles. Their focus is on delivering fun, exciting entertainment that evokes the spirit of the golden age of gaming.
How Monstrous Entertainment Began
We began making games as an educational project in December 2019, while learning programming at Nova Scotia Community College - Institute of Technology campus in Halifax, NS, Canada.
Since then we have been applying valuable lessons we've learned in regards to project management and game development. We've been passionately developing games since then and have recently been wrapping up a complete game project, titled Unknown Space for Game Boy Color.
About The Team
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Daniel Cox
FOUNDER, LEAD Game DEVELOPER/ TEAM LEAD, GAME STORY TELLER
Daniel is a dedicated indie video game developer with a strong passion for world-building and fantasy storytelling. As a Lead Game Developer/ Team Lead, Game Story Teller at Monstrous Entertainment, he has successfully spearheaded several projects, showcasing his expertise in crafting immersive gaming experiences. Daniel excels in programming game logic and user interfaces, particularly for role-playing and adventure games, and is committed to bringing innovative ideas to life in the gaming industry.
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Benjamin Topple
FOUNDER, LEAD DESIGNER
Benjamin is skilled at transforming imaginative concepts from the realm of fantasy into engaging experiences across diverse platforms and artistic forms. With a solid background in programming, he has gained valuable experience in software engineering, web development, and game development, enabling him to craft compelling digital experiences.
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Tim Murray
DESIGN MENTOR
Tim is an Artist and Art Director with 15 years of experience in the video game industry, having worked on dozens of titles in many genres at studios across the Maritimes. He specializes in fantasy and science fiction concepts and enjoys delving into both characters and the mechanical, be it spaceships or props, and switches between styles often to get the right look for a project. He has a passion for all things retro.
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Grant Miller
QUALITY ASSURANCE TESTER
Grant is a dedicated Quality Assurance Tester at Monstrous Entertainment, specializing in identifying bugs and optimizing the player experience. Adding to the team’s enthusiasm for retro gaming and emulation, he brings a keen eye for detail and a love for exploration. His passion for finding speedrun strats, discovering exploits or simply scaling over enemies is matched only by his excitement for diving into a game before it even reaches early access, ensuring the smoothest possible launch for players in the process.